Corruptica

When managing a business it becomes increasingly important to not just look for the highest profits, but for ethical aspects as well. Corruptica combines a economic simulation game with business ethics. In the game, players are constantly in conflict with which stake holder's interest to follow and how to lead their branch of a globally acting textile business.

Overview

In times of a progressing globalization the topic of corporate and business ethics becomes more and more important. Reports of poor working conditions or hazardous production processes become more frequent and threaten the credibility of the companies involved. However, such a topic cannot be simply divided into the categories of good and evil. It starts from something as simple as when a company tries to maximize its profits in order to grow and employ more people. But it is ethically wrong to collaborate with a corrupt administration to offer otherwise unemployed people a job? Or it is wrong to employ children if they receive an internal training and education in return?

Questions like the ones above form the basis of the serious game Corruptica. In the style of conventional economic simulations players are confronted with various aspects of corporate and business ethics. In the role of a manager they have to build up a branch of a textile business and lead it to success. During the course of the game players have to interact with different stake holder groups such as the company's executive manager, the workers in the factories, or environmentalists. As all stake holders have contradicting interests, players have to decide which path to follow and how to lead their branch.

How would you decide? Would you follow the advice of your manager and maximize profits at any costs? Or would you rather sacrifice parts of your earnings in order to provide your workers with an optimal working atmosphere? Figure it out by playing a game of Corruptica!

Background

During the course of development of Corruptica, the combination of economic simulation and ethical aspects played the most important role. In contrast to conventional games, however, profit is not the only one variable players have to maximize in order to win the game. In addition to that, players also have to pay attention to their behaviour towards the environment and the various stake holder groups. In total, five of those groups were integrated into the game, that constantly give feedback to the players' actions and approach the players with missions or even their own demands.

Players can always see the levels of sympathy of the stake holders. However, these values do not have to correspond to the players' actions: If a player employs workers in ruinous factories, customers do not necessarily get to know this and so they would still buy the company's products. Nevertheless, in the internal game logic each action of the player will be logged and incorporated into the final high score value. The game ends once a player has either successfully led their branch for ten years, or has become bankrupt. They are then presented with the final result. With this approach it is possible to let players decide freely as well as experience the conflict of economic interests and ethical aspects.

Credits

Project Lead

Philip Mildner

Story

Nils Haake

David Wroblewski

3D Art

Meric Kükürt

Nikolas Böhm

Ricardo Lüer

Game Level Design

Ricardo Lüer

Nikolas Böhm

Thilo Mothes

Bug Fixing and Balancing

Stefano Leccese

Animation & Effects

Ricardo Lüer

Thilo Mothes

Nikolas Böhm

Sounds

Ricardo Lüer

Michael Timpelan

Christoph Kilgenstein

Development

David Wroblewski

Thilo Mothes

Ricardo Lüer

Nils Haake

Michael Timpelan

Nikolas Böhm

Meric Kükürt

User Interface

Nikolas Böhm

Meric Kükürt

Performance Enhancement

Thilo Mothes

Testing

David Wroblewski

Thilo Mothes

Ricardo Lüer

Nils Haake

Michael Timpelan

Nikolas Böhm

Meric Kükürt

Stefano Leccese